In anticipation of the Battlefield 4, we decided to organize a series of exciting nightcups in the Conquest 6x6 format with certain rules that in our opinion will add some spice. This format was chosen not by chance. It combines the full-scale infantry battles with the support of heavy ground enginery.
Four nightcups are planned, and the winner of each will be awarded a cash prize. Afterwards the four winners will compete with each other for a more valuable prize. See further information on the tournament below. All questions and suggestions for the upcoming tournament are welcome in comments to the news.
UPDATE 23.04.13
- REGISTRATION IS CLOSED. WE HAVE 16 TEAMS. YOU CAN SIGN UP, IF ONE OF TEAMS DONT COME, WE REPLACE THEM. WE WILL INFORM YOU ABOUT NIGHTCUP.
Info and Prizes
- Format: Conquest Nightcup 6x6
- Date and time: 28 April 2013, 8 p.m. (UTC/GMT +4 hours)
- Number of teams: 8-16
- Registartion: you must send full information about your team on e-mail tgoebf3@gmail.com (team name, lineup with links on battlelog, captain contacts, team logo)
- Prizes: 1st 200$
- Communication: later we will make official channel in mIRC.
Conquest 6x6 Tournament Rules
1. Server choice and configuration
1.1 Teams should provide their own servers. The tournament organizers do not supply servers for matches.
1.2 Team captains should reach an agreement on which server to use for the official match. Should they not come to an agreement the match shall be played 50x50.
1.3 With starting the match you accept the server setting. So please check them before you start:
- Punkbuster: ON
FriendlyFire: ON
TeamBalance: OFF
KillCam: OFF
MiniMap: ON
3rd Person Vehicle Cameras: ON
CrossHair: ON
3DSpotting: ON
MiniMapSpotting: ON
HardCore: OFF
regenerate Health: ON
Ticketratio: default
Startdelay: 30s (default)
Vehicles: ON
Vehicles Spawn Time: 100% (default)
Spawn only on Squadleader: OFF
Unlocks: all unlocked
1.4 The specific server settings file, can be found here:
- vars.ranked "0"
punkBuster.activate 1
vars.gamePassword "server password"
vars.serverName "SERVERNAME"
admin.password "ADMINPASSWORD"
vars.allUnlocksUnlocked 1
vars.friendlyFire true
vars.maxPlayers 16
vars.teamKillCountForKick 0
vars.teamKillValueForKick 41
vars.teamKillValueIncrease 1
vars.teamKillValueDecreasePerSecond 5
vars.autoBalance false
vars.killCam false
vars.miniMap true
vars.3dSpotting true
vars.miniMapSpotting true
vars.3pCam true
vars.vehicleSpawnAllowed true
vars.vehicleSpawnDelay 100
vars.bulletDamage 100
vars.nameTag true
vars.regenerateHealth true
vars.roundRestartPlayerCount 1
vars.roundStartPlayerCount 2
vars.onlySquadLeaderSpawn false
vars.soldierHealth 100
vars.hud true
vars.crossHair true
vars.playerManDownTime 100
vars.playerRespawnTime 100
2. Side choice
2.1 Captains decide between each other on which side to start the match. Should they not come to an agreement the tournament organizers shall use a random number generator to determine the sides.
3. Gameplay
3.1 Start of a round. Teams enter for opposite sides. Captains announce readiness in the game chat by typing READY. The match starts after a restart.
3.2 Match recording. Every player should turn on video recording. Halfscreen size is allowed but not less than 30 fps.
3.3 Player leaving. If a player is thrown out for any reason the game continues since there is no pause.
3.4 Match results. The team that gets the most points for two rounds is a winner. Screenshots of the start and the end of the rounds are required for verification.
4. Disputable points
4.1 No-show. A teams no-show is documented by a screenshot of a procon with time exceeding 15 minutes after the time appointed by the organizers.
4.2 Partial presence. The team may start a game with at least five players present. If the team lacks the sixth player, the game should start 15 minutes after the time appointed by the organizers.
4.3 Penalty points. Usage of the banned weapons – minus 100 tickets. Coarse language in general chat – minus 50 tickets.
4.4 Forfeit defeat. If less than five players are present the team gets forfeit defeat 15 minutes after the time appointed by the organizers
5. Registration for the tournament
5.1 For registration you must send full information about your team on e-mail tgoebf3@gmail.com (team name, lineup with links on battlelog, captain contacts, team logo)
5.2 Teams from Russia, the CIS, Europe and America are allowed to participate.
5.3 Mixed line-ups from different countries are allowed.
6. Organization and coverage
6.1 Tournament is held on a Single Elimination basis.
6.2 Maximum number of teams - 16.
6.3 Tournament format - Nightcup Conquest 6x6. All matches should be played in one evening. As may be agreed by teams, the final match may be rescheduled to the next evening.
6.4 Maplist: Tehran Highway, Siene Crossing, Strike at Karkand, Sharqi Peninsula, Damavand Peak.
6.5 Maps for all stages shall be chosen by organizers and announced beforehand. Finals shall be played on home maps.
6.6 Player substitution in the main line-up during the tournament are allowed. Teams may also substitute players during the games, but only with those players registered as part of team line-up.
6.7 All server configurations, ping, line-ups should be checked and agreed by the opponents before the game starts. After the beginning of the game no grievances on these points shall be accepted.
6.8 The tournament will be covered through various players’ streams and hourly updates of the tournament bracket. After the end of the tournament a comprehensive review of all the matches will be prepared.
7. Forbidden
7.1 It is not allowed to use bugs, glitches, to offend opponents or use forbidden programs (cheats, macros, wallhacks, etc.)
8. Allowed ammunition
8.1 Ground Vehicles and Unlocks. Cars and one tank per team are allowed. All unlocks for enginery are permitted.
8.2 Specializations. All are permitted.
9. Allowed ammunition
9.1 Tactical Light, IRNV (Infravision), M320, M26, Weapon from DLC's: Back to Karkand, Close Quarters, Armored Kill, Aftermath, End Game.
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