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The Game of Empires: BF3 Nightcup CQ 6x6

In anticipation of the Battlefield 4, we decided to organize a series of exciting nightcups in the Conquest 6x6 format with certain rules that in our opinion will add some spice. This format was chosen not by chance. It combines the full-scale infantry battles with the support of heavy ground enginery.

Four nightcups are planned, and the winner of each will be awarded a cash prize. Afterwards the four winners will compete with each other for a more valuable prize. See further information on the tournament below. All questions and suggestions for the upcoming tournament are welcome in comments to the news.

UPDATE 23.04.13

  • REGISTRATION IS CLOSED. WE HAVE 16 TEAMS. YOU CAN SIGN UP, IF ONE OF TEAMS DONT COME, WE REPLACE THEM. WE WILL INFORM YOU ABOUT NIGHTCUP.

Info and Prizes

  • Format: Conquest Nightcup 6x6
  • Date and time: 28 April 2013, 8 p.m. (UTC/GMT +4 hours)
  • Number of teams: 8-16
  • Registartion: you must send full information about your team on e-mail tgoebf3@gmail.com (team name, lineup with links on battlelog, captain contacts, team logo)
  • Prizes: 1st  200$
  • Communication: later we will make official channel in mIRC.

Conquest 6x6 Tournament Rules

1. Server choice and configuration
1.1 Teams should provide their own servers. The tournament organizers do not supply servers for matches.
1.2 Team captains should reach an agreement on which server to use for the official match. Should they not come to an agreement the match shall be played 50x50.
1.3 With starting the match you accept the server setting. So please check them before you start:

  • Punkbuster: ON
    FriendlyFire: ON
    TeamBalance: OFF
    KillCam: OFF
    MiniMap: ON
    3rd Person Vehicle Cameras: ON
    CrossHair: ON
    3DSpotting: ON
    MiniMapSpotting: ON
    HardCore: OFF
    regenerate Health: ON
    Ticketratio: default
    Startdelay: 30s (default)
    Vehicles: ON
    Vehicles Spawn Time: 100% (default)
    Spawn only on Squadleader: OFF
    Unlocks: all unlocked

1.4 The specific server settings file, can be found here:

  • vars.ranked "0"
    punkBuster.activate 1
    vars.gamePassword "server password"
    vars.serverName "SERVERNAME"
    admin.password "ADMINPASSWORD"
    vars.allUnlocksUnlocked 1
    vars.friendlyFire true
    vars.maxPlayers 16
    vars.teamKillCountForKick 0
    vars.teamKillValueForKick 41
    vars.teamKillValueIncrease 1
    vars.teamKillValueDecreasePerSecond 5
    vars.autoBalance false
    vars.killCam false
    vars.miniMap true
    vars.3dSpotting true
    vars.miniMapSpotting true
    vars.3pCam true
    vars.vehicleSpawnAllowed true
    vars.vehicleSpawnDelay 100
    vars.bulletDamage 100
    vars.nameTag true
    vars.regenerateHealth true
    vars.roundRestartPlayerCount 1
    vars.roundStartPlayerCount 2
    vars.onlySquadLeaderSpawn false
    vars.soldierHealth 100
    vars.hud true
    vars.crossHair true
    vars.playerManDownTime 100
    vars.playerRespawnTime 100

2. Side choice
2.1 Captains decide between each other on which side to start the match. Should they not come to an agreement the tournament organizers shall use a random number generator to determine the sides.

3. Gameplay
3.1 Start of a round. Teams enter for opposite sides. Captains announce readiness in the game chat by typing READY. The match starts after a restart.
3.2 Match recording. Every player should turn on video recording. Halfscreen size is allowed but not less than 30 fps.
3.3 Player leaving. If a player is thrown out for any reason the game continues since there is no pause.
3.4 Match results. The team that gets the most points for two rounds is a winner. Screenshots of the start and the end of the rounds are required for verification.

4. Disputable points
4.1 No-show. A teams no-show is documented by a screenshot of a procon with time exceeding 15 minutes after the time appointed by the organizers.
4.2 Partial presence. The team may start a game with at least five players present. If the team lacks the sixth player, the game should start 15 minutes after the time appointed by the organizers.
4.3 Penalty points. Usage of the banned weapons – minus 100 tickets. Coarse language in general chat – minus 50 tickets.
4.4 Forfeit defeat. If less than five players are present the team gets forfeit defeat 15 minutes after the time appointed by the organizers

5. Registration for the tournament
5.1 For registration you must send full information about your team on e-mail tgoebf3@gmail.com (team name, lineup with links on battlelog, captain contacts, team logo)
5.2 Teams from Russia, the CIS, Europe and America are allowed to participate.
5.3 Mixed line-ups from different countries are allowed.

6. Organization and coverage
6.1 Tournament is held on a Single Elimination basis.
6.2 Maximum number of teams - 16.
6.3 Tournament format - Nightcup Conquest 6x6. All matches should be played in one evening. As may be agreed by teams, the final match may be rescheduled to the next evening.
6.4 Maplist: Tehran Highway, Siene Crossing, Strike at Karkand, Sharqi Peninsula, Damavand Peak.
6.5 Maps for all stages shall be chosen by organizers and announced beforehand. Finals shall be played on home maps.
6.6 Player substitution in the main line-up during the tournament are allowed. Teams may also substitute players during the games, but only with those players registered as part of team line-up.
6.7 All server configurations, ping, line-ups should be checked and agreed by the opponents before the game starts. After the beginning of the game no grievances on these points shall be accepted.
6.8 The tournament will be covered through various players’ streams and hourly updates of the tournament bracket. After the end of the tournament a comprehensive review of all the matches will be prepared.

7. Forbidden
7.1 It is not allowed to use bugs, glitches, to offend opponents or use forbidden programs (cheats, macros, wallhacks, etc.)

8. Allowed ammunition
8.1 Ground Vehicles and Unlocks. Cars and one tank per team are allowed. All unlocks for enginery are permitted.
8.2 Specializations. All are permitted.

9. Allowed ammunition
9.1 Tactical Light, IRNV (Infravision), M320, M26, Weapon from DLC's: Back to Karkand, Close Quarters, Armored Kill, Aftermath, End Game.

Comments - 19

Николай Прибытков

19.04.13 - 12:15 | Отредактировано 19.04.13 в 12:41

#1

А почему М26 запрещают?

Vinny

19.04.13 - 13:00

#2

когда начнется регистрация?

Kizer

19.04.13 - 14:41 | Отредактировано 19.04.13 в 12:42

#3

Стволы еще обсуждаются. Регистрация уже открыта.
Регистрация: нужно прислать заявку команды на электронную почту tgoebf3@gmail.com (название команды, состав с никами и ссылками на батллог, контактные данные капитана, логотип команды)

Den

21.04.13 - 17:34

#4

Дата и время проведения: 28 Апреля
Почему так неудачно выбран день ?!
Суббота имхо намного удобнее бы было ..

Kizer

21.04.13 - 23:27

#5

Всегда найткапы проводились в воскресенье, когда все дома. В пятницу и субботу все гуляют.

Den

22.04.13 - 15:56

#6

Странный подход конечно, пятница согласен гуляют, а в субботу вечером как показывает практика (лига RBL) МНОГО народа играют в бф.... а вот с Вск на Пон всю ночь играть, а с утра топать на работу как то не айс ...

Не все же ведь живут по мск времени ...

Kizer

22.04.13 - 23:01

#7

А зачем всю ночь?
всего надо сыграть 4 игры при хорошем раскладе, на каждую по часу. финал часа полтора

Den

23.04.13 - 03:27

#8

Не все же ведь живут по мск времени ... И таких не мало
а вдруг расклад будет хорошим )
20.00 мск у меня к примеру будет 23.00 .. + как ты говоришь 4 ч и + 1.5 ч финал ....

Kizer

23.04.13 - 08:37

#9

Этот найткап мы проведем как и запланировали. Перед следующем найткапом обещаю дать голосовалку по поводу времени начала турнира.

Kizer

23.04.13 - 08:46

#10

РЕГИСТРАЦИЯ ЗАКРЫТА. 16 КОМАНД НАБРАНО. В БЛИЖАЙШИЕ ДНИ МЫ ПРОИНФОРМИРУЕМ ВАС О ПОСЛЕДУЮЩИХ ДЕЙСТВИЯХ.

Grafmaikl

23.04.13 - 21:37

#11

мины можно?

MichaelY3k

23.04.13 - 22:51

#12

Какой мудрый человек придумал такие ограничения по оружию?! Есть танк, но нельзя использовать С4 и мины... Разрешена куча дробовиков, но М26 нельзя, куча разнообразного оружия (ВАЛ, ACWR) по каким-то, никому не понятым причинам, запрещены... Вот объясните мне, чем руководствуются организаторы запрещая мины, с4, м26, вал, acwr?

Kizer

23.04.13 - 23:57

#13

MichaelY3k не переживай. Правила по оружию будут доведены до ума в течении двух дней. Мины и С4 будут естественно разрешены.
Мы перепишем правила по оружию. Изначально была выбрана не правильная позиция. Напишем только запрещенное оружие.

MichaelY3k

24.04.13 - 01:19

#14

Отлично! :) Верните мне ВАЛ

astron

24.04.13 - 22:05

#15

А почему с KH2002 можно бегать?

Shughart

26.04.13 - 14:15

#16

А вопрос к оргам, не хотите перенять практику 4PL и организовать для кэпов команд небольшой митинг в TS3? Дабы чётко всё объяснить, ответить на вопросы и так далее?

Vinny

26.04.13 - 20:38

#17

Когда будет опубликована турнирная таблица?

Kizer

27.04.13 - 00:53

#18

http://www.team-empire.org/news/1245/вся информация и таблица тутвсе пожелания учтем в дальнейшем

Illusionist

28.04.13 - 20:34

#19

Наши соперники не явились и не принимают дружбу в батлоге. ХЗ ТП? http://s2.ipicture.ru/uploads/20130428/VRm52VMK.jpg http://s2.ipicture.ru/uploads/20130428/z3MpnWXA.jpg

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